Remi Martel

Montreal, Canada · 514-969-7364 ·

My name is Remi Martel, I am a software engineering student at the Université du Québec à Montréal (UQAM). I am interested in web programming, game developping and DevOps.

To this day, I have worked at UQAM, at the Canadian Space Agency(CSA) and at Les Pros de la Photo in Montreal. At the CSA I learned how to work with the Unity engine and AR tech. I implemented voice and gesture commands for the International Space Station simulator on Microsoft's Hololens. In my other work experiences, I have mostly used C# and the ASP.NET core framework to do web development.

Each year, I like to volunteer at various video game related events. Since 2016, I have been the LAN director at Otakuthon where I manage a team of volunteers and organise every aspect of the LAN gaming department. After starting at Otakuthon, I also started volunteering for Dreamhack Montreal and LAN ETS. For both events, I help setup the various installations before and I am part of the tech support crew during them. I also started helping with the logistics department for Dreamhack.

In 2018, I successfully received my technical DEC in computer science from Champlain College Saint-Lambert. I then started university by studying software engineering at ETS. A year later, I realised that the ETS's program wasn't technical enough for me, so I changed to the software and computer engineering program offered by UQAM. Currently, I should be graduating in May 2022.


Back-end developer


February 2021 - Present
- Contract full-time

Junior Porgramming Analyst

Université du Québec à Montréal (UQAM)

Worked on remaking a VB script application in an ASP.Net Core web application with C# and razor. Made the whole application myself including the front end and backend including a unit testing layer and a modular data access layer to be reused in future .Net Core applications. Did some DevOps by deploying the app using Docker, Jenkins, and Kubernetes (K8s) into a CI/CD pipeline.

August 2019 - December 2019
- Contract

Software Engineering Intern

Canadian Space Agency

Used Unity3D and Microsoft's AR headset, the Hololens. Worked on the augmented reality app of the International Space Station (ISS) used to train astronauts.

  • Implemented and AMQP interface to synchronize animations between the training simulator and the Hololens app.
  • Developped test bench to measure the performance of the AMQP interface.
  • Significantly improved fonctionality of vocal commands in the Unity engine

January 2019 - April 2019
- Internship

Programming Analyst

Les Pros de la Photo

Worked with the web development team. Implemented APS.NET CMS (Umbraco 8) to replace in-house CMS Created backend modules to supplement CMS functions:

  • Content publishing scheduler for mass publishing of new products.
  • Automatic image resizer to display appropriate image size depending on the user's device (reduce client-side compression).

May 2018 - August 2018
- Contract
February 2018 - May 2018
- Internship


Bac. in Software and Computer engineering

Université du Québec à Montréal (UQAM) and École de technologie supérieure (ETS)
Université du Québec, Montréal

  • Japanese course 1
  • Intro to cybersecurity

Sept. 2018 - Present

DEC in Computer Science Technology

Computer Science - Legacy to Mobile
Champlain College Saint-Lambert, Québec

  • Honor letter for keeping my grades above 80% throughout my last two semesters



LAN Director and Web Dev. Team member

Othakuthon, Annual Anime Convention -
Palais des congrès, Montreal

  • Plan and manage my department (tournaments, inventory, installation)
  • Manage volunteers and organize teamwork
  • Setup the local network and fix technical problems

Since 2016

Tech Support Crew and Logistics Crew member

Dreamhack, Montreal - dreamhack/com/montreal

Tech Support Crew:

  • Diagnose network and electrical problems
  • Install local network and fix networking problems
  • Diagnose and repair the participants' PC issues
  • Handle equipement and material distribution
  • Manage the event’s inventory
  • Help with the event's installation
  • Prevent theft and damage to equipment

Since July 2018

Tech Support Crew Member

LAN ETS, Montreal
eSports and Video Games Convention -

  • Diagnose network and electrical problems
  • Install local network and fix networking problems
  • Diagnose and repair the participants' PC issues

Since January 2019

Participant in the Global Game Jam

École de technologie supérieure (ETS)

January 2020


Programming Languages
  • C#
  • - Python
  • - Java
  • - PHP
  • - COBOL
  • - SQL
  • .NET Core
  • - Unity
  • - Bootstrap
  • - jQuery
  • Git Bash
  • - Docker
  • - Jenkins